A 3D, Third-Person, Character Controller Project
This project is my first time creating a 3D character controller from scratch. Here is where I learned how to combine the tools of hierarchical state-machines for movement and animations, along with advanced 3D locomotion techniques which are used in the industry. In this project, I wanted to make a parkour character with an arsenal of moves that allows it to traverse any kind of terrain.
Moveset includes: Walk, Run, Sprint, Jump, Dive, Airdrop (A.K.A. Groundpounding), & Wall Traversal ( Running, Jumping, Hanging )
Development Duration: Summer 2021
Team Size: 1
Role: Programmer, Designer